| Last Secret Project |
Next Secret Project
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XENOEMPATHY DOME
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Cost |
300 |
Prerequisite |
Centauri Meditation |
Coming when it does, this project is usually well worth
the cost to build it. If you're still building up your faction, it makes it
a lot easier to get those colony pods out to the frontier. If you're starting
to engage the enemy, it allows you to take full tactical advantage of xenofungus.
In a Green conquest game, this project will allow you
to supplement your mind worm "harvesters" with some mechanical units
(which are more efficient at kicking up mind worms).
Of course, the amount of native life in your current
game (and in your immediate area) has a dramatic impact on how useful this project
will prove in the long run. If native life is "abundant", it really
comes into it's own. One thing to keep in mind (especially when playing with
abundant native life)...although it speeds movement through fungus, the Dome
does nothing to moderate your chances of kicking up mind worms upon entering
any given square. This means that as you send your colony pods tearing through
the fungus at three squares per turn, they're much more likely to run into an
annoyed mind worm boil out to ruin their whole day.
The Xenoempathy Dome is a natural match to the Pholus
Mutagen, which gives you a cumulative +2 to native units' lifecycles, and
even more combat efficiency in fungus.