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Xenoempathy Dome
XENOEMPATHY DOME

Cost

300

Prerequisite

Centauri Meditation






    Coming when it does, this project is usually well worth the cost to build it. If you're still building up your faction, it makes it a lot easier to get those colony pods out to the frontier. If you're starting to engage the enemy, it allows you to take full tactical advantage of xenofungus.

    In a Green conquest game, this project will allow you to supplement your mind worm "harvesters" with some mechanical units (which are more efficient at kicking up mind worms).

    Of course, the amount of native life in your current game (and in your immediate area) has a dramatic impact on how useful this project will prove in the long run. If native life is "abundant", it really comes into it's own. One thing to keep in mind (especially when playing with abundant native life)...although it speeds movement through fungus, the Dome does nothing to moderate your chances of kicking up mind worms upon entering any given square. This means that as you send your colony pods tearing through the fungus at three squares per turn, they're much more likely to run into an annoyed mind worm boil out to ruin their whole day.

    The Xenoempathy Dome is a natural match to the Pholus Mutagen, which gives you a cumulative +2 to native units' lifecycles, and even more combat efficiency in fungus.