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Supercollider
SUPERCOLLIDER

Cost

300

Prerequisite

Applied Relativity






    Another one of those "single base" improvements. Make sure that you build it in a base that's generating plenty of energy (the raw material of research), to get the most out of it. The single base projects that improve tech are probably more useful to your faction as a whole than those that increase energy.

    See the discussion under Merchant Exchange on the strategy of piling all your single-base projects up in one "Super Base". Even if you don't follow the "Super Base" strategy all the way through, however, you should definately match up the Supercollider with it's nearly identical twin, the Theory of Everything. By themselves, both projects are of marginal value, but combined (in an intelligently chosen location) they can seriously goose your research speed (although whether the final benefit is worth a whopping 700 total minerals is a call you have to make for yourself).

    It's cool to see how the one-base projects all work together when they're "stacked". Merchant Exchange and Space Elevator (and sometimes the Longevity Vaccine) all increase the base's energy output, which translates directly into a high Labs score. This already impressive Labs score is then doubled and tripled by the addition of the Supercollider and the Theory of Everything, with the Network Backbone sitting up on top of everything like meringue on the pie. The end result is a seriously impressive research center( and all for only 1600 minerals!).