Last Secret Project
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Next Secret Project

Living Refinery
LIVING REFINERY

Cost

400

Prerequisite

Advanced Spaceflight






    The Living Refinery won't be urgently useful in every game. If you are in a game where you need it, you'll know it. Are your bases supporting so many units that it cuts your production speed unacceptably? If so, you definately want this project. Likewise, if you're contemplating a "rampaging horde" endgame where your bases just crank as many units as they can, and keep cranking as long as they can until the entire world is yours, then this will definately swell your ranks.

   In more sedate or productive societies, however, the value of this project is marginal. If you habitually keep more than a couple units supported by any given base, this project will increase your production capacity to a useful, but probably not essential, degree. The Morganites will find it helpful, to counteract thier faction penalty to Support. Likewise any society geared strongly towards Democratic or Thought Control will find this a useful antidote to the drawbacks of those choices ( although the negative side of Thought Control is better addressed by building the Cloning Vats). If you're the Morganites, and you like Democracy, this project becomes a great deal more attractive than it might otherwise be.