Decreases minerals required to support military units: +2 Support on Social
Engineering table
The Living Refinery won't be urgently useful in every
game. If you are in a game where you need it, you'll know it. Are your bases supporting
so many units that it cuts your production speed unacceptably? If so, you definately
want this project. Likewise, if you're contemplating a "rampaging horde"
endgame where your bases just crank as many units as they can, and keep cranking
as long as they can until the entire world is yours, then this will definately
swell your ranks.
In more sedate or productive societies, however, the value of
this project is marginal. If you habitually keep more than a couple units supported
by any given base, this project will increase your production capacity to a useful,
but probably not essential, degree. The Morganites
will find it helpful, to counteract thier faction penalty to Support. Likewise
any society geared strongly towards Democratic or Thought Control will find this
a useful antidote to the drawbacks of those choices ( although the negative side
of Thought Control is better addressed by building the Cloning
Vats). If you're the Morganites, and you like Democracy, this project becomes
a great deal more attractive than it might otherwise be.