Weapon Types
[ Laser ] [ Particle
Impactor ] [ Gatling Laser ] [ Missile
Launcher ] [ Chaos Gun ]
[ Fusion Laser ] [ Tachyon
Bolt ] [ Plasma Shard ] [ Quantum
Laser ] [ Graviton Gun ] [ Singularity
Laser ] [ Planet Buster ] [ Psi
Attack ] [ Conventional Payload ]
A unit's weapon strength determines its combat strength when
attacking. The stronger the weapon, the better the attack.
| Hand Weapon |
|
|
| Strength : 1 |
Cost Factor : 1 |
|
| Prerequisite - None |
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| Gatling Laser |
|
|
| Strength : 5 |
Cost Factor : 5 |
|
| Prerequisite - Superconductor |
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| Psi Attack** |
|
|
| Strength : Psi Attack |
Cost Factor : 10 |
|
| Prerequisite - Centauri
Psi |
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*Planet Buster : The Quasi-nuclear Planet Buster is future humanity's
ultimate atrocity. Planet Busters destroy everything within a radius equal to
their reactor size, often leaving immense craters. Under the U.N. Charter, use
of Planet Busters is punishable by immediate expulsion from the Planetary Council
and total military destruction. A Planet Buster attack while the Charter is
still in effect is considered a major atrocity. All of the other factions will
simultaneously declare Vendetta on your faction.
**Psi Attack : The Psi Attack weapon allows a conventional unit
to make Psi attacks. Weapons and armor are ignored in Psi Combat, and the attacker
receives a 3 to 2 advantage on land (1 to 1 at sea).
***Conventional Payload : The Conventional Payload weapons package
can be used to create conventional missiles. It can only be used with a Missile
Chassis. Conventional missiles attack at the following strengths, based on the
missile's power plant:
|
Fission - 9
|
Fusion - 18
|
Quantum - 27
|
Singularity - 36
|