Citizens

[ Doctor ] [ Drone ] [ Engineer ] [ Librarian ] [ Talent ]
[ Technician ] [ Empath ] [ Thinker ] [ Transcend ] [ Worker ]

Doctor
Bonus to:
Prerequisite : None
Doctor
Econ
Labs
Psych
0
0
+2
Description : Doctors are rendered obsolete by Centauri Meditation and replced by Empaths.
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Drone
Bonus to:
Prerequisite : None
Drone
Econ
Labs
Psych
0
0
0
Description : Drones are discontented, undereducated citizens which appear as a result of population pressure and other social forces. More ---
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Engineer
Bonus to:
Prerequisite : Fusion Power
Engineer
Econ
Labs
Psych
+3
+2
0
Description : Engineers are never rendered obsolete nor replaced.
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Librarian
Bonus to:
Prerequisite : Planetary Networks
Librarian
Econ
Labs
Psych
0
+3
0

Description : Librarians are rendered obsolete by the Mind/Machine Interface and replaced by Thinkers.

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Talent
Bonus to:
Prerequisite : None
Talent
Econ
Labs
Psych
0
0
0
Description : Talents are prosperous, highly educated citizens, your intellectual elite.
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Technician
Bonus to:
Prerequisite : None
Technician
Econ
Labs
Psych
+3
0
0
Description : Technicians are rendered obsolete by Fusion Power and are replced by Engineers.
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Empath
Bonus to:
Prerequisite : Centauri Meditation
Empath
Econ
Labs
Psych
+2
0
+2
Description : Empaths are rendered obsolete by Secrets of Alpha Centauri and replaced by Transcendi.
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Thinker
Bonus to:
Prerequisite : Mind/Machine Interface
Thinker
Econ
Labs
Psych
0
+3
+1
Description : Thinkers are rendered obsolete by Secrets of Alpha Centauri and replaced by Transcendi.
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Transcend
Bonus to:
Prerequisite : Secrets of Alpha Centauri
Transcend
Econ
Labs
Psych
+2
+4
+2
Description : Transcendi are never rendered obsolete nor replaced.
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Worker
Bonus to:
Prerequisite : None
Worker
Econ
Labs
Psych
0
0
0
Description : Workers are the basic Citizens, the skilled workforce that keep your city running smoothly.

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Drones : Drones work like other citizens, but if a base has more Drones than Talents, a Drone Riot may result. During Drone Riots, citizens will continue to feed themselves, but no production will take place and no surplus energy will be produced. To end the Drone Riots, you will have to restore the balance of Drones and Talents.

Drone Riots can be prevented (or ended) by one of several methods:

  1. building psych-related facilities such as Recreation Commons will reduce the number of Drones at the base
  2. if your Social Engineering Police rating is high enough, you can place military units in your base to serve as "police" and impose order
  3. Converting some Workers to Doctors will increase the number of Talents, balancing out the Drones
  4. if your base produces enough energy, increasing your energy allocation to Psych will increase the number of talents at your base (one Talent for every two points of Psych produced), thereby restoring balance.
  5. All of the following Secret Projects deal with Drone control, either through direct removal of Drones or the addition of Talents or Police powers:
    1. Ascetic Virtues
    2. Clinical Immortality
    3. Human Genome Project
    4. Longevity Vaccine
    5. Planetary Transit System
    6. Telepathic Matrix
    7. Virtual World

Talents are created as the result of favorable social conditions and the diversion of energy to Psych. As long as a base has at least as many talents as Drones, no Drone Riots will occur.

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