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Aerospace Complex
AEROSPACE COMPLEX

Cost 80
Maintenance 2
Prerequisite Doctrine: Air Power




    Among the 3 military base facilities ( the other two bring Command Center and Naval Yard ), the Aerospace Complex is the only one that cannot be made a part of your infrastructure via a secret project. You can come close - with the Space Elevator you can build satellites, and with the Nano Factory you can speed up repair - but to get the morale and air defense bonuses you must build an Aerospace Complex in each base that will build offensive or defensive air units.

    The morale bonus is nice for offensive bombers and copters, but it's with the defensive interceptors that this improvement really comes into it's own. Interceptors already have the strong advantage in air-to-air combat, and the combination of extra morale with a doubling of thier offensive capability makes them pretty much unstoppable ( and if they do take damage, they repair it quicker ). This dosen't mean that the enemy can't mount an effective air assult against you, but it does mean that unless he's attacking in overwhelming force, his air attacks will probably be kamikaze missions and expensive for him. Meanwhile, you'll find that your Aerospace Complexes are making your air units much longer-lived, and therefore more effecient.

    As far as the Aerospace Complex's other hat, that of satellite launching pad, all that need be said is that if you plan on using orbital improvements, you only have two choices. The first is to wait until you can build the Space Elevator ( assuming another faction doesn't beat you to it ), and the second is to build Aerospace Complexes.